# Problem with .\_x and .\_y :S

**URL:** <https://forum.kirupa.com/t/problem-with--x-and--y-s/182203>\
**Category:** Uncategorized\
**Created:** [March 16, 2006, 7:44am UTC](https://forum.kirupa.com/t/problem-with--x-and--y-s/182203 "2006-03-16T07:44:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Decfor](https://avatars.discourse-cdn.com/v4/letter/d/c2a13f/32.png) [@Decfor](https://forum.kirupa.com/u/Decfor)\
**Post date:** [March 16, 2006, 7:44am UTC](https://forum.kirupa.com/t/problem-with--x-and--y-s/182203/1 "2006-03-16T07:44:35Z")

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hi. i have a problem that occurs in the game im _trying_ to create.  
basically, when the characters health reaches 0, a MC that was previously visible = 0 becomes visible = 1 (and so is visible).  
nested inside that mc is a button, that when pressed, should restart the game (take the playhead back to the frame named “gamestart”.

this works fine, but when it does go back to “gamestart”, everything on the stage in every frame moves down the screen by a very noticeable amount of pixels!

i find this strange, because i havent set any variables or ANYTHING to do with everything moving down pixels.

an example of the _UNFINISHED_ game can be found at [http://www.cheezy-funnys.com/rpgWorks.swf](http://www.cheezy-funnys.com/rpgWorks.swf)

(none of the starting screens work, by the way, so dont bother with them, just click continue…:P)

please get back to me on this asap, i dont want this problem to slow my progress :hurt:
