# Problems with beginBitmapFill

**URL:** <https://forum.kirupa.com/t/problems-with-beginbitmapfill/251131>\
**Category:** flash\
**Created:** [February 5, 2008, 5:30pm UTC](https://forum.kirupa.com/t/problems-with-beginbitmapfill/251131 "2008-02-05T17:30:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![megadev](https://avatars.discourse-cdn.com/v4/letter/m/49beb7/32.png) [@megadev](https://forum.kirupa.com/u/megadev)\
**Post date:** [February 5, 2008, 5:30pm UTC](https://forum.kirupa.com/t/problems-with-beginbitmapfill/251131/1 "2008-02-05T17:30:25Z")

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Hi everyone,

I’ve been having some problems with “beginBitmapFill”; I simply want to use it to draw a single, un-tiled image at a certain point on the screen, like so:

```auto

    graphics.beginBitmapFill(bitmap, null, false, false);
    graphics.drawRect(100, 100, test_image.width, test_image.height);
    graphics.endFill();

```

The problem is that if you set the “tile” value in beginBitmapFill to false, then it will only draw the image once, at (0, 0). Is there anyway to offset the drawing of the image to a specific point (in my case (100, 100))? Thanks for reading, hope it’s not too much of a lame question!

Cheers,

Mike.
