# Programming Technique - Thinking in Commands

**URL:** <https://forum.kirupa.com/t/programming-technique-thinking-in-commands/307283>\
**Category:** programming\
**Created:** [March 31, 2010, 8:49pm UTC](https://forum.kirupa.com/t/programming-technique-thinking-in-commands/307283 "2010-03-31T20:49:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TOdorus](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/todorus/32/3037_2.png) [@TOdorus](https://forum.kirupa.com/u/TOdorus)\
**Post date:** [March 31, 2010, 8:49pm UTC](https://forum.kirupa.com/t/programming-technique-thinking-in-commands/307283/1 "2010-03-31T20:49:43Z")

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I don’t know how much of you guys also visit the Flashkit forums, but recently this interesting post was made. Nice technique for menu’s and interactive websites. A definite must-read.

> [@CJ Cat](#):
>
> Sometimes developing a large game project can end up with messy code. Thus, it’s necessary to manage classes in a systematic way, with maintainability in mind.
> 
> Recently I’ve come up with an idea of a command framework which makes use of the Command Pattern.  
> And I decided to write a tutorial on its applications.
> 
> In this tutorial I demonstrated how to create a minimalistic command framework and scene manage framework. I think it’s very useful for large game projects, or even general rich application projects. It helps you manage a project as modular pieces, making the responsibility of each object simple and clean.
> 
> Part 1  
> [http://active.tutsplus.com/tutorials…s-part-1-of-2/](http://active.tutsplus.com/tutorials/workflow/thinking-in-commands-part-1-of-2/)
> 
> Part 2  
> [http://active.tutsplus.com/tutorials…s-part-2-of-2/](http://active.tutsplus.com/tutorials/workflow/thinking-in-commands-part-2-of-2/)
> 
> I hope you guys like it.
