# Progress bar Fl cs3 as3.0

**URL:** <https://forum.kirupa.com/t/progress-bar-fl-cs3-as3-0/228153>\
**Category:** Uncategorized\
**Created:** [June 5, 2007, 7:25pm UTC](https://forum.kirupa.com/t/progress-bar-fl-cs3-as3-0/228153 "2007-06-05T19:25:34Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![gh\_](https://avatars.discourse-cdn.com/v4/letter/g/ecc23a/32.png) [@gh\_](https://forum.kirupa.com/u/gh_)\
**Post date:** [June 5, 2007, 7:25pm UTC](https://forum.kirupa.com/t/progress-bar-fl-cs3-as3-0/228153/1 "2007-06-05T19:25:34Z")

</div>

below is my very simple code to load images from a instance of button component into an instance of UIloader component.

there are multiple buttons like this one

i can’t get it… the way to get progress bar to listen and respond to the loading of the image

img\_02\_btn.addEventListener(MouseEvent.CLICK, onClick2);  
function onClick2(event:MouseEvent):void  
{  
trace(“typeMe”);  
loaderOne.source = “assets/b300.png”;  
loaderOne.load();

}
