# Projectile motion increase speed without increase frame rate

**URL:** https://forum.kirupa.com/t/projectile-motion-increase-speed-without-increase-frame-rate/325321
**Category:** Uncategorized
**Created:** [October 9, 2011, 9:07pm UTC](https://forum.kirupa.com/t/projectile-motion-increase-speed-without-increase-frame-rate/325321 "2011-10-09T21:07:01Z")
**Posts on this page:** 1
**Page:** 1

<div class="post-metadata">

### Author: ![phastings](https://avatars.discourse-cdn.com/v4/letter/p/e9bcb4/32.png) [@phastings](https://forum.kirupa.com/u/phastings)
#### Post date: [October 9, 2011, 9:07pm UTC](https://forum.kirupa.com/t/projectile-motion-increase-speed-without-increase-frame-rate/325321/1 "2011-10-09T21:07:01Z")

</div>

i have a projectile that generated by this code:

//initial code  
bullet1.x = bullet1.x + (cur\_speed\_x / 10);  
bullet1.y = bullet1.y - (cur\_speed\_y / 10);  
cur\_speed\_y = cur\_speed\_y - g / 50;

//in a loop  
bullet1.x=x\_orig;  
bullet1.y=y\_orig;  
cur\_speed\_x=cur\_speed_Math.cos(angle_Math.PI/180);  
cur\_speed\_y=cur\_speed_Math.sin(angle_Math.PI/180);

i want the projectile to keep the same path but just move faster without having to increase the frame rate of the movie. anyone know where i should increase the motion in the above formulas to get that to happen?
