# PV3D - UV Map seams

**URL:** https://forum.kirupa.com/t/pv3d-uv-map-seams/271081
**Category:** flash
**Created:** [September 18, 2008, 6:13am UTC](https://forum.kirupa.com/t/pv3d-uv-map-seams/271081 "2008-09-18T06:13:12Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Chefi](https://avatars.discourse-cdn.com/v4/letter/c/8491ac/32.png) [@Chefi](https://forum.kirupa.com/u/Chefi)
#### Post date: [September 18, 2008, 6:13am UTC](https://forum.kirupa.com/t/pv3d-uv-map-seams/271081/1 "2008-09-18T06:13:12Z")

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For those who doesnt have knowledge about Papervision3D 2.0 Beta don’t bother to read this. ty 🙂

So i have this problem that I can’t findout how to fix. I have been loading my .dae files with Collada class before and they have been working fine with UV Map materials ( loaded from same **directory** ). Now when I wanted to use some shaders and so on I started to use DAE class. Now when I load my UV Map from flash **library** I get my UV map around the mesh. Just only one problem here is that I also get nasty black seams all around my object where UV map seams locates. ![](http://papervision2.com/forum/images/smilies/icon_e_sad.gif)

Some one with same kind of problems? Maby some way to get rid of these?

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**![](http://img75.imageshack.us/img75/2875/pv3dseamsqc1.jpg)**

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