# Question about Kirupa's Continueous Scroller

**URL:** <https://forum.kirupa.com/t/question-about-kirupas-continueous-scroller/7017>\
**Category:** flash\
**Created:** [October 22, 2002, 6:17am UTC](https://forum.kirupa.com/t/question-about-kirupas-continueous-scroller/7017 "2002-10-22T06:17:55Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![sintax321](https://avatars.discourse-cdn.com/v4/letter/s/d78d45/32.png) [@sintax321](https://forum.kirupa.com/u/sintax321)\
**Post date:** [October 22, 2002, 6:17am UTC](https://forum.kirupa.com/t/question-about-kirupas-continueous-scroller/7017/1 "2002-10-22T06:17:55Z")

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I just finished up this tutorial and had a question. I noticed that some of the circles make it past the hit test if they are going fast enough. I tried adding more hit test blocks but i didn’t help. The circles just kept on going. I also noticed this with kirupas sample so it isn’t just a mistake on mine. If you slow the speed down it works almost perfect but if you go over a certain speed you lose a lot of circles. Other than reducing speed has anyone found a way to fix this?

[http://www.kirupa.com/developer/mx/continuousmovement.asp](http://www.kirupa.com/developer/mx/continuousmovement.asp)

PS i tried adding a this code but it didn’t work

```
if (this._x == 1000){
	this._x = -1000;
}

```

But it didn’t work. Probably for the same reason he just didn’t check the loacation in the first place. Any Ideas?:-\

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [October 22, 2002, 6:28am UTC](https://forum.kirupa.com/t/question-about-kirupas-continueous-scroller/7017/2 "2002-10-22T06:28:38Z")

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Just edit the numbers and hope they work I suppose.

I know the problem you are talking about… I have adjusted the numbers depending on the width and height of my movie and it worked out.

If only I knew some kind of forumla fo figure it out other than guess and check though ☹
