# Queue for BitmapData.draw

**URL:** <https://forum.kirupa.com/t/queue-for-bitmapdata-draw/330204>\
**Category:** flash\
**Created:** [December 13, 2012, 6:08pm UTC](https://forum.kirupa.com/t/queue-for-bitmapdata-draw/330204 "2012-12-13T18:08:05Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Tompa](https://avatars.discourse-cdn.com/v4/letter/t/6de8d8/32.png) [@Tompa](https://forum.kirupa.com/u/Tompa)\
**Post date:** [December 13, 2012, 6:08pm UTC](https://forum.kirupa.com/t/queue-for-bitmapdata-draw/330204/1 "2012-12-13T18:08:05Z")

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Hello!  
I have my swf that’s loading tons of other swfs and once they are loaded, they are being drawn to a bitmapData using the draw-function.  
Very often it loads many swf’s at once which makes the draw-function redraw far too often.  
_(Causes some delay)_  
Is there some way to queue up the new bitmapData, but not draw it until I tell the bitmapData to do so?

_Thanks in advance,  
Tompa_
