# Ragdoll Physics

**URL:** <https://forum.kirupa.com/t/ragdoll-physics/192499>\
**Category:** programming\
**Created:** [June 29, 2006, 12:09am UTC](https://forum.kirupa.com/t/ragdoll-physics/192499 "2006-06-29T00:09:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Towlie2110](https://avatars.discourse-cdn.com/v4/letter/t/e274bd/32.png) [@Towlie2110](https://forum.kirupa.com/u/Towlie2110)\
**Post date:** [June 29, 2006, 12:09am UTC](https://forum.kirupa.com/t/ragdoll-physics/192499/1 "2006-06-29T00:09:29Z")

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My team and I are **possibliy** in the need of some ragdoll physics for crashes on our game.

The character consists of 12 different movie clips (2 feet, 2 bottom legs, 2 pants and thigh, 1 torso, two upper arm and sleeves, 1 head, 2 fore arms, and 2 hands.)

I think we would need somthing along the lines of. When the player is going to crash, we can set the ragdoll physics on. Making for a new crash every time.

Does anyone have such a code written out, or if not could direct me in the direction of a good tutorial for such a task.

Thanks in Advance.

Aim: Towlie2110  
Msn: [Towlie2110@hotmail.com](mailto:Towlie2110@hotmail.com)

If anyone contributes anything, they will receive credit where credit is due.
