# Raster / vector .. ? For flash games..?

**URL:** https://forum.kirupa.com/t/raster-vector-for-flash-games/282624
**Category:** Uncategorized
**Created:** [February 24, 2009, 10:44am UTC](https://forum.kirupa.com/t/raster-vector-for-flash-games/282624 "2009-02-24T10:44:00Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![flat802](https://avatars.discourse-cdn.com/v4/letter/f/a4c791/32.png) [@flat802](https://forum.kirupa.com/u/flat802)
#### Post date: [February 24, 2009, 10:44am UTC](https://forum.kirupa.com/t/raster-vector-for-flash-games/282624/1 "2009-02-24T10:44:00Z")

</div>

Hi …

i am rob and want some help related with flash game graphics…!

i am stuck in some where related with flash game graphics adaptability

… like … which is the best and adoptable graphics for flash games…(VECTOR/RASTER)

if we have …

1. 6-7 big/massive levels …
2. lots of interactivity …
3. lots of game play …
4. and we require highly detailed artwork …

my first question is … all this above points are possible in flash games…?

if i add all this how the game will perform …

which types of graphics i will use if i need all this like - VECTOR or RASTER… or mix…  
my game concept is also more or les similer and same types of complexity i have in mind…

pls chk this one…

[http://en.cyberdodo.com//games/tournaments/the-keys-to-the-convention-on-the-rights-of-the-child.html](http://en.cyberdodo.com//games/tournaments/the-keys-to-the-convention-on-the-rights-of-the-child.html)

pls advise…

waiting for your Earliest response…

Rob(802):top\_hat:
