# Really Real-Time Strategy – my first game

**URL:** <https://forum.kirupa.com/t/really-real-time-strategy-my-first-game/258902>\
**Category:** random\
**Created:** [April 29, 2008, 12:39pm UTC](https://forum.kirupa.com/t/really-real-time-strategy-my-first-game/258902 "2008-04-29T12:39:54Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![kriio](https://avatars.discourse-cdn.com/v4/letter/k/58956e/32.png) [@kriio](https://forum.kirupa.com/u/kriio)\
**Post date:** [April 29, 2008, 12:39pm UTC](https://forum.kirupa.com/t/really-real-time-strategy-my-first-game/258902/1 "2008-04-29T12:39:54Z")

</div>

I’ve developed my first game [_ **MiniFlashRTS** _, it’s really **RTS** as I suppose. I’ve written it in **ActionScript 3** using \*\*\*[URL=“http://www.flashdevelop.org”]FlashDevelop](http://www.qlplay.com/MiniFlashRTS)\*\*\*.  
What’s your opinion? Is it good or not? What should be improved?  
If you have any questions about programming techniques I used don’t hesitate to ask.  
[![](http://img516.imageshack.us/img516/852/mfrtsscr08cutyx0.png)](http://www.qlplay.com/MiniFlashRTS)
