# Reduce lag in flash games

**URL:** <https://forum.kirupa.com/t/reduce-lag-in-flash-games/177759>\
**Category:** Uncategorized\
**Created:** [February 4, 2006, 11:04pm UTC](https://forum.kirupa.com/t/reduce-lag-in-flash-games/177759 "2006-02-04T23:04:06Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![mikiekwoods](https://avatars.discourse-cdn.com/v4/letter/m/b5e925/32.png) [@mikiekwoods](https://forum.kirupa.com/u/mikiekwoods)\
**Post date:** [February 4, 2006, 11:04pm UTC](https://forum.kirupa.com/t/reduce-lag-in-flash-games/177759/1 "2006-02-04T23:04:06Z")

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I posted this here because it is more on the graphical side of game design.

I recently created a game called [PandaAttack](http://www.kehbop.com/flash/thumbnails.php?album=4). It was okay, everything worked well. However when I tried adding more features, it lagged. So I had to take them out.

The question is, what are some techniques to reduce lag on a game? (or any flash movie in general)
