# Rendering Quality problem

**URL:** https://forum.kirupa.com/t/rendering-quality-problem/235429
**Category:** flash
**Created:** [August 10, 2007, 9:40pm UTC](https://forum.kirupa.com/t/rendering-quality-problem/235429 "2007-08-10T21:40:18Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Fenryll](https://avatars.discourse-cdn.com/v4/letter/f/c67d28/32.png) [@Fenryll](https://forum.kirupa.com/u/Fenryll)
#### Post date: [August 10, 2007, 9:40pm UTC](https://forum.kirupa.com/t/rendering-quality-problem/235429/1 "2007-08-10T21:40:18Z")

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Hi,

I am trying to migrate my own online multiplayer card game from flash 8 as2 to flash 9 as3… the effort is harder that expected :azn:

I have bizarre rendering quality problems:

- All the cards are scanned jpeg with a rounded rectangle around inside external swfs.
- When I load them, the rendering quality differs if I target the main timeline, or if I target a dynamic linked MC (instantied from the library). First case produce a normal (good) quality, second produce something very ugly.

That has no sense for me, in the second case, even the rounded \*\*vectorial \*\*(I did in Flash) rectangle looks pixelized…

I have the same problem happening if I load a content with some jpeg and some drawing on the main timeline, or inside a dynamically created scrollpane…

Any idea ? When it is dynamic, Flash switch to bitmap rendering ? Or somehting like taht ?

Thank you :azn:

My first post here, cheers guys !
