# Rendering time

**URL:** <https://forum.kirupa.com/t/rendering-time/3906>\
**Category:** Uncategorized\
**Created:** [April 16, 2002, 11:22pm UTC](https://forum.kirupa.com/t/rendering-time/3906 "2002-04-16T23:22:19Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [April 16, 2002, 11:22pm UTC](https://forum.kirupa.com/t/rendering-time/3906/1 "2002-04-16T23:22:19Z")

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I use an athlon machine - 1 ghz.

When i use swift3d to make static 3d text ( no animation), it takes almost 15 minutes. is this normal?

is there a way to make a file size smaller? smaller fonts size or layout size?

any tips would be much appreciated.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [April 17, 2002, 10:55am UTC](https://forum.kirupa.com/t/rendering-time/3906/2 "2002-04-17T10:55:52Z")

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Hey,  
It all depends on how you are planning on exporting the text and what font you use. If you use detailed, stylistic fonts, Swift3D may take a long time to render the animations. The layout size does not matter as much as the actual size of the animation. For best performance, I usually use Average or Four color fill with no outlines. That provides a good balance between file size and rendering time!

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [April 20, 2002, 11:23pm UTC](https://forum.kirupa.com/t/rendering-time/3906/3 "2002-04-20T23:23:20Z")

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it might also have something to do with your 3d acceloration card too.
