# Resizing a vectorobject without blurrying vertical lines

**URL:** <https://forum.kirupa.com/t/resizing-a-vectorobject-without-blurrying-vertical-lines/14035>\
**Category:** flash\
**Created:** [February 21, 2003, 6:45am UTC](https://forum.kirupa.com/t/resizing-a-vectorobject-without-blurrying-vertical-lines/14035 "2003-02-21T06:45:06Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ericinho](https://avatars.discourse-cdn.com/v4/letter/e/9dc877/32.png) [@ericinho](https://forum.kirupa.com/u/ericinho)\
**Post date:** [February 21, 2003, 6:45am UTC](https://forum.kirupa.com/t/resizing-a-vectorobject-without-blurrying-vertical-lines/14035/1 "2003-02-21T06:45:06Z")

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Right… I can’t help feeling ashamed for actually having to ask…  
so every suggestion would be immensely appreciated.

Okay, here’s the deal.

I have a square with an outline & filled with a color and inside that square there is another square, just outlines, no fill.

Since i hadn’t made up the exact shape yet, it now consists of  
1 bg colored square (graphic symbol), and all the sides of the outlines are left, right, up and down squares (graph. symbols) of 1 pixel width (for left & right) and 1 pixel height (for up and down obviously). I elaborate on this, because maybe here I am doing something wrong.

Okay, now with a motion tween (since it is grouped as a symbol now) I want to scale it wider.

But here comes the catch. Despite the fact that all the symbols are positioned on whole numbers (so x=100 y=100) and the size of the objects are also whole numbers), when I resize it, for some reason the lines blur when the swf is published (a screendump + zoom in Photoshop confirmed what I already thought to see).

**=** But how is this possible, that despite being positioned at the correct coordinates, it still blures???

so basically, how can I keep my vertical lines from stretching, while only the horizontals and backgrounds do scale?
