# Rolling Textured Sphere

**URL:** https://forum.kirupa.com/t/rolling-textured-sphere/253087
**Category:** flash
**Created:** [February 27, 2008, 2:03am UTC](https://forum.kirupa.com/t/rolling-textured-sphere/253087 "2008-02-27T02:03:35Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![endemoniada](https://avatars.discourse-cdn.com/v4/letter/e/dec6dc/32.png) [@endemoniada](https://forum.kirupa.com/u/endemoniada)
#### Post date: [February 27, 2008, 2:03am UTC](https://forum.kirupa.com/t/rolling-textured-sphere/253087/1 "2008-02-27T02:03:35Z")

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Hi guys,

I’m trying to make a textured sphere that looks realistic when rolling (exactly like a pool ball); it can roll in any direction but not spin.

I can’t figure out how to make the texture look right when it rolls. I’ve been experimenting with DisplacementMapFilter and although I can do cool effects I can’t get close to what I want.

Should I even be using the DisplacementMapFilter for something like this ? I really need some guidance because I’m stuck.

Thanks.
