# Rotation control delay

**URL:** https://forum.kirupa.com/t/rotation-control-delay/257569
**Category:** flash
**Created:** [April 15, 2008, 12:40pm UTC](https://forum.kirupa.com/t/rotation-control-delay/257569 "2008-04-15T12:40:06Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Padaxes](https://avatars.discourse-cdn.com/v4/letter/p/958977/32.png) [@Padaxes](https://forum.kirupa.com/u/Padaxes)
#### Post date: [April 15, 2008, 12:40pm UTC](https://forum.kirupa.com/t/rotation-control-delay/257569/1 "2008-04-15T12:40:06Z")

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Edit Problem fixed.

I have a new question though, how would you go about rotating a velocity to match a movieclips rotation. I`m trying :

this.vectorX = Math.cos(this.rotation) \* this.speed  
this.vectorY = Math.sin(this.rotation) \* this.speed;

but this gives horrible reults ☹
