# Rotation impact in performance

**URL:** <https://forum.kirupa.com/t/rotation-impact-in-performance/226323>\
**Category:** flash\
**Created:** [May 20, 2007, 7:16am UTC](https://forum.kirupa.com/t/rotation-impact-in-performance/226323 "2007-05-20T07:16:03Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![costa](https://avatars.discourse-cdn.com/v4/letter/c/85f322/32.png) [@costa](https://forum.kirupa.com/u/costa)\
**Post date:** [May 20, 2007, 7:16am UTC](https://forum.kirupa.com/t/rotation-impact-in-performance/226323/1 "2007-05-20T07:16:03Z")

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Dear All,

I already posted this in the Game forum but I think it is more appropriate to do it here (sorry for double post)

This is a simple question. I am learning AS3 and I started by trying to do a tile game. In the process, I wondered if it is faster to tell flash to rotate a tile (movieClip, image) to be reused or add a rotated image of the title. I know if I add more tiles memory will be affected but I do not know how performance will be affected when the image rotates by script.

I am loading images from the library using addChild and I have the order of the images in a XML file. Images are small (5-10K)

What approach is better?

Thanks in advance
