# RPG MC should walk more exactly

**URL:** <https://forum.kirupa.com/t/rpg-mc-should-walk-more-exactly/245244>\
**Category:** programming\
**Created:** [November 27, 2007, 8:32pm UTC](https://forum.kirupa.com/t/rpg-mc-should-walk-more-exactly/245244 "2007-11-27T20:32:12Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Blackcat](https://avatars.discourse-cdn.com/v4/letter/b/c37758/32.png) [@Blackcat](https://forum.kirupa.com/u/Blackcat)\
**Post date:** [November 27, 2007, 8:32pm UTC](https://forum.kirupa.com/t/rpg-mc-should-walk-more-exactly/245244/1 "2007-11-27T20:32:12Z")

</div>

hi  
have want to do a flash rpg and so i have tried a lot of thinks  
i wanted to do for every map an own image but then i recognized that the traffic would be very bad -.-  
[http://animeschatten.de/game/flash/stadt/1.swf?ha=5](http://animeschatten.de/game/flash/stadt/1.swf?ha=5)

then i found this site and the cool tutorial for doing dynamic maps ^^

but now i have a problem with my rpg mc and i haven’t found anything here

Problem:  
The hittest is working well but i think it’s still not perfect.  
This is a test site:  
[http://animeschatten.de/map.htm](http://animeschatten.de/map.htm)

I want that my mc walks more exactly, so he would go nearer the river  
 ![](http://animeschatten.de/mc.gif)  
How can I set up the hittest that it only considers the “shadow” (the feet) of my mc ???

Please help me

PS: my sorry that my english is so bad -.- it’s not my native language but it can understand it very well but I have problems with writing
