# Save Video using loaded sound using FMS

**URL:** <https://forum.kirupa.com/t/save-video-using-loaded-sound-using-fms/322365>\
**Category:** flash\
**Created:** [May 19, 2011, 10:03am UTC](https://forum.kirupa.com/t/save-video-using-loaded-sound-using-fms/322365 "2011-05-19T10:03:34Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![harilalkm](https://avatars.discourse-cdn.com/v4/letter/h/ec9cab/32.png) [@harilalkm](https://forum.kirupa.com/u/harilalkm)\
**Post date:** [May 19, 2011, 10:03am UTC](https://forum.kirupa.com/t/save-video-using-loaded-sound-using-fms/322365/1 "2011-05-19T10:03:34Z")

</div>

hello I want to save a loaded sound in FMS .

```auto

  var ns:NetStream; var video:Video=new Video(); var nc:NetConnection = new NetConnection(); var playVideo:Video=new Video();
      public function Record()
    {
        nc.connect("rtmp://192.168.1.2:1935/videoRecorder");
        nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
        play_btn.visible = stop_btn.visible = start_btn.visible = false;
    }

    function netStatusHandler(event:NetStatusEvent):void
    {
        t1_txt.text = event.info.code;
        trace(event.info.code);
        switch (event.info.code)
        {
            case "NetConnection.Connect.Success" :
                connectStream();

                break;
            case "NetStream.Play.StreamNotFound" :
                //trace("Stream not found: " + videoURL);
                break;
        }
    }

    function connectStream()
    {
        ns = new NetStream(nc);
        var mic:Microphone = Microphone.getMicrophone();
        var cam:Camera = Camera.getCamera();
        if (cam)
        {
            cam.setMode(400,300,15,false);
            cam.setQuality(0,100);
            ns.attachAudio(mic);
            ns.attachCamera(cam);
            video.attachCamera(cam);
            video.height = 300;
            video.width = 400;
            addChild(video);
            start_btn.visible = true;
            start_btn.addEventListener(MouseEvent.MOUSE_UP,startRecord);
        }
        else
        {
            t1_txt.text = "No camera attached";
        }
    }

```

This is my code. But i need to save my loaded sound insted of mic . Is it possible?
