# Saving Animations

**URL:** <https://forum.kirupa.com/t/saving-animations/234581>\
**Category:** flash\
**Created:** [August 3, 2007, 2:53pm UTC](https://forum.kirupa.com/t/saving-animations/234581 "2007-08-03T14:53:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Wedge\_Man](https://avatars.discourse-cdn.com/v4/letter/w/f07891/32.png) [@Wedge\_Man](https://forum.kirupa.com/u/Wedge_Man)\
**Post date:** [August 3, 2007, 2:53pm UTC](https://forum.kirupa.com/t/saving-animations/234581/1 "2007-08-03T14:53:14Z")

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Hey Guys,

So i have a particle engine written in AS3.0 that works quite well. The thing is, I don’t really want to be taking up the CPU cycles to constantly render out and calculate lets say “fire” for example.

Is there any way I can run my particle engine swf and save the animation as a set of transparent .pngs?

Or am I looking at having to use a screen capture program like Camtasia to record my animation while it’s playing and then use post-production to clear the background?

Thanks!
