# scaleX issues

**URL:** <https://forum.kirupa.com/t/scalex-issues/296732>\
**Category:** Uncategorized\
**Created:** [September 19, 2009, 3:54am UTC](https://forum.kirupa.com/t/scalex-issues/296732 "2009-09-19T03:54:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![AlexWD](https://avatars.discourse-cdn.com/v4/letter/a/838e76/32.png) [@AlexWD](https://forum.kirupa.com/u/AlexWD)\
**Post date:** [September 19, 2009, 3:54am UTC](https://forum.kirupa.com/t/scalex-issues/296732/1 "2009-09-19T03:54:51Z")

</div>

Previously I was creating MovieClips containing all the frames / animations for my character and just manipulating that for the display. However this becomes unefficient especially when I’ll have hundreds of items. It would be extremely time-consuming to manually create all those movieclips. So instead I decided to make an Animation class that works with a Sprite sheet and just manipulates the scrollRect property.

But I’m having an issue with the scaleX, previously when I edited scaleX to -1/1 it would work fine. But now when I’m doing it it’s acting like a literal y-axis flip. Previously with my old method it didn’t do this, it just reversed it keeping the x,y the same. Anyone have any idea for a fix?
