# Scene optimization? flash player vs browser

**URL:** <https://forum.kirupa.com/t/scene-optimization-flash-player-vs-browser/185102>\
**Category:** flash\
**Created:** [April 10, 2006, 11:15pm UTC](https://forum.kirupa.com/t/scene-optimization-flash-player-vs-browser/185102 "2006-04-10T23:15:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![dave4lo](https://avatars.discourse-cdn.com/v4/letter/d/43a26b/32.png) [@dave4lo](https://forum.kirupa.com/u/dave4lo)\
**Post date:** [April 10, 2006, 11:15pm UTC](https://forum.kirupa.com/t/scene-optimization-flash-player-vs-browser/185102/1 "2006-04-10T23:15:14Z")

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hi i’m new here, hoping someone could offer some advice.

myself and a few people are in the process of creating a game, which im working on the environments for. the animations look really clean in a flash player. however once in a browser, its really slowing down my system to an absolute crawl. i’ve tried flattening most masks/vectors to png and keeping it as simple as possible. here is how it looks:

[http://www.pages.drexel.edu/~dpf24/senior\_project/swf/4-10-06/mainGame.html](http://www.pages.drexel.edu/%7Edpf24/senior_project/swf/4-10-06/mainGame.html)

for a real blatant example, toggle the sane/insane button. is there any way to optimize this?? anyway for it to run as smooth as it does in a flash player as it does in a browser?

thanks

edit: since posting this i’ve decided to set the quality at medium and during extreme animation drop it to low. i dont think this can be a longterm solution so any ideas?
