# Scene Transition

**URL:** <https://forum.kirupa.com/t/scene-transition/173408>\
**Category:** flash\
**Created:** [December 24, 2005, 5:01pm UTC](https://forum.kirupa.com/t/scene-transition/173408 "2005-12-24T17:01:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![11115](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/11115/32/2025_2.png) [@11115](https://forum.kirupa.com/u/11115)\
**Post date:** [December 24, 2005, 5:01pm UTC](https://forum.kirupa.com/t/scene-transition/173408/1 "2005-12-24T17:01:54Z")

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I’m having a little trouble working on a game of mine.

Here’s the dilemma. I have a main scene, and three sub-scenes.

When the main scene first loads, I want it to load Instance A, but keep Instance B out of it. Whenever you go back to it until you close the game, I want it to have Instance B, but Instance A is not there this time.

When one of the three buttons that goes to the sub scenes is pushed, I want it to load Instance C, stop the current looping music, and go to the sub-scene only when Instance C is done playing.

When the sub-scenes go back to the main scene, I want Instance C to play again, _their_ music loop to stop, and then only go back to the main scene when Instance C is done playing.
