# Scenes vs. Frames - How to break up a game?

**URL:** <https://forum.kirupa.com/t/scenes-vs-frames-how-to-break-up-a-game/204620>\
**Category:** flash\
**Created:** [October 21, 2006, 4:05pm UTC](https://forum.kirupa.com/t/scenes-vs-frames-how-to-break-up-a-game/204620 "2006-10-21T16:05:52Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![stahler](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/stahler/32/2905_2.png) [@stahler](https://forum.kirupa.com/u/stahler)\
**Post date:** [October 21, 2006, 4:05pm UTC](https://forum.kirupa.com/t/scenes-vs-frames-how-to-break-up-a-game/204620/1 "2006-10-21T16:05:52Z")

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Creating my first flash game / project. I just jumpered right into scene 1 - frame 1 to create the main flow (play mode) of my game. As I finalize this, i’m realizing that a game does not start with the playing. I need a pre-post. I need to be able to break my app into different parts.

Eventually I vision this simple game to have 3 screens:

\>Intro  
\> Play Mode  
\> Game OVer

I’m wondering if breaking these into scenes is best practice. or how other users here typically go about divying up the “sections” of their games.
