# Screen size limit using.jpg or .png?

**URL:** <https://forum.kirupa.com/t/screen-size-limit-using-jpg-or-png/268514>\
**Category:** flash\
**Created:** [August 14, 2008, 7:54pm UTC](https://forum.kirupa.com/t/screen-size-limit-using-jpg-or-png/268514 "2008-08-14T19:54:42Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Monte323](https://avatars.discourse-cdn.com/v4/letter/m/aca169/32.png) [@Monte323](https://forum.kirupa.com/u/Monte323)\
**Post date:** [August 14, 2008, 7:54pm UTC](https://forum.kirupa.com/t/screen-size-limit-using-jpg-or-png/268514/1 "2008-08-14T19:54:42Z")

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Hello all,

I’m going to be developing a project soon that will be played on a large 60" LCD 16:9 ratio screen. I know that I can build a 1200 X 675 flash stage and then simply set it to full screen and everything will scale up fine if everything is in there as vectors; but what if I need to use .jpg or .png images? If the embedded images are of a high enough resolution (let’s say around 2k squares), will they still scale up without a ton of pixelation?

I appreciate your help!
