# Seamless transition between sounds?

**URL:** <https://forum.kirupa.com/t/seamless-transition-between-sounds/314297>\
**Category:** flash\
**Created:** [September 24, 2010, 1:44am UTC](https://forum.kirupa.com/t/seamless-transition-between-sounds/314297 "2010-09-24T01:44:37Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![WhiteyMcWhite](https://avatars.discourse-cdn.com/v4/letter/w/91b2a8/32.png) [@WhiteyMcWhite](https://forum.kirupa.com/u/WhiteyMcWhite)\
**Post date:** [September 24, 2010, 1:44am UTC](https://forum.kirupa.com/t/seamless-transition-between-sounds/314297/1 "2010-09-24T01:44:37Z")

</div>

I have music in my game (of course lol) that loops over and over indefinitely (unless it changes states etc). The files themselves are all fine. I have one song that loops over and over just fine using Event.SOUND\_COMPLETE. I have another song that I’m trying to add which has and intro, so it’s split into 2 files, the intro and the loop part. When I try to use SOUND\_COMPLETE to transition from the intro to the loop, there is a gap. But the loop part itself loops just fine. So does the other song. I am doing nothing different for any of these.

Why am I having problems with the transition only? Is there another way to do this, without having to hardcode time values and such in?
