# Searching for a Lua interpreter library to use in Flash Project

**URL:** <https://forum.kirupa.com/t/searching-for-a-lua-interpreter-library-to-use-in-flash-project/330276>\
**Category:** flash\
**Created:** [December 23, 2012, 9:13pm UTC](https://forum.kirupa.com/t/searching-for-a-lua-interpreter-library-to-use-in-flash-project/330276 "2012-12-23T21:13:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tick\_tock1](https://avatars.discourse-cdn.com/v4/letter/t/3bc359/32.png) [@tick\_tock1](https://forum.kirupa.com/u/tick_tock1)\
**Post date:** [December 23, 2012, 9:13pm UTC](https://forum.kirupa.com/t/searching-for-a-lua-interpreter-library-to-use-in-flash-project/330276/1 "2012-12-23T21:13:45Z")

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I’ve been looking for a Lua intepreter to use inside a flash project. To clarify, I want the ability to take in raw Lua code, not complied code, and run it on the fly in my running Flash project. The closest things to a solution I’ve been able to find have been [LuafaCode and [URL=“http://code.google.com/p/lua-alchemy/”]Lua-Alchemy](http://code.google.com/p/lufacode/). LufaCode only appears to deal with compiled Lua code, and Alchemy is Lua code running a flash applet. Neither satisfy my project’s needs.

If anyone knows of any alternative opensource projects I may have over looked or any other practical methods I may be able to digest lua in a flash project, I would be greatly appreciative.

I am currently using Flash Builder 4.6 and Adobe Flash Pro CS6.
