# Senocular Path class bug?

**URL:** <https://forum.kirupa.com/t/senocular-path-class-bug/286833>\
**Category:** Uncategorized\
**Created:** [April 21, 2009, 6:32pm UTC](https://forum.kirupa.com/t/senocular-path-class-bug/286833 "2009-04-21T18:32:23Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![wanzai](https://avatars.discourse-cdn.com/v4/letter/w/c5a1d2/32.png) [@wanzai](https://forum.kirupa.com/u/wanzai)\
**Post date:** [April 21, 2009, 6:32pm UTC](https://forum.kirupa.com/t/senocular-path-class-bug/286833/1 "2009-04-21T18:32:23Z")

</div>

Hi,

I found senocular’s Path class through the thread [AS3 Dot around path](http://www.kirupa.com/forum/showthread.php?t=316903&page=2) and it’s awesome, though I seem to have a bug?

Did a quick search for “senocular” and “path”, only the above mentioned thread appears. sorry if this is answered and please provide a link.

Hope you’re reading this senocular.

I’m doing this:

```auto

myPath.moveTo(200, 200);
myPath.lineTo(400, 200);
myPath.circleTo(500, 300, 400, 400);

graphics.lineStyle(3, 0, 1);
myPath.draw(graphics);
			
trace(myPath.pointAt(0)); // traces (x=0, y=0) instead of (x=200, y=200)
trace(myPath.pointAt(0.0001)); // traces (x=200.0837466339758, y=200)

```

If I let an object travel on the path with the pointAt function, it jumps to 0,0 at the beginning before going on the path correctly.

Or am I getting anything wrong?  
Help appreciated, thanks!
