# Set 3D rotation point in PS CS4

**URL:** <https://forum.kirupa.com/t/set-3d-rotation-point-in-ps-cs4/296047>\
**Category:** design\
**Created:** [September 9, 2009, 2:20am UTC](https://forum.kirupa.com/t/set-3d-rotation-point-in-ps-cs4/296047 "2009-09-09T02:20:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tomccabe](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@tomccabe](https://forum.kirupa.com/u/tomccabe)\
**Post date:** [September 9, 2009, 2:20am UTC](https://forum.kirupa.com/t/set-3d-rotation-point-in-ps-cs4/296047/1 "2009-09-09T02:20:59Z")

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New to 3D tools in PS. Have a 2D layer, converted to 3D postcard. I want to rotate it on it’s Y so the right side is in the “front” and the left side is in the “back”. For some reason, when I rotate it this way it stretches ridiculously, i.e. the right side of the postcard comes toward the camera, but when I rotate it the opposite way of the way I want, the right side moves away from the camera and it looks fine. Except it’s rotated the opposite way I want it to be. I’m assuming the rotation point of the postcard is set at the top left and that’s why it works this way. How can I set the rotation point on the right side so that my rotation doesn’t screw up the perspective?
