# Setting the camera angle

**URL:** <https://forum.kirupa.com/t/setting-the-camera-angle/149979>\
**Category:** design\
**Created:** [June 2, 2005, 5:32pm UTC](https://forum.kirupa.com/t/setting-the-camera-angle/149979 "2005-06-02T17:32:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![NeoDreamer](https://avatars.discourse-cdn.com/v4/letter/n/ccd318/32.png) [@NeoDreamer](https://forum.kirupa.com/u/NeoDreamer)\
**Post date:** [June 2, 2005, 5:32pm UTC](https://forum.kirupa.com/t/setting-the-camera-angle/149979/1 "2005-06-02T17:32:55Z")

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I have a camera going around a circular walkway. Each 1/8th of the walkway is identical, so all I have to do is render the camera rotatiing around 1/8th of the way and loop it as many times as I want. I used some math (mostly the Law of Sines) to calculate the exact angle and position of my start frame and end frame. The problem is that I can’t apply my exact angle to the camera. Swift only lets me make inaccurate rotations with my mouse. Is there any way to enter in my angle with the keyboard?
