# Should I use scenes in games?

**URL:** https://forum.kirupa.com/t/should-i-use-scenes-in-games/52926
**Category:** programming
**Created:** [May 28, 2004, 10:22pm UTC](https://forum.kirupa.com/t/should-i-use-scenes-in-games/52926 "2004-05-28T22:22:02Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Boondogger](https://avatars.discourse-cdn.com/v4/letter/b/e274bd/32.png) [@Boondogger](https://forum.kirupa.com/u/Boondogger)
#### Post date: [May 28, 2004, 10:22pm UTC](https://forum.kirupa.com/t/should-i-use-scenes-in-games/52926/1 "2004-05-28T22:22:02Z")

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I’m trying to develop a strategy game. At present I’m using different scenes to represent different user access screens in my game. ie save/load game, manage provinces, manage armies etc. From various sources I’m starting to get the idea this may not be the right way to go. Should I keep everything on the main timeline and use buttons to jump from frame to frame?
