# Silverback3D

**URL:** <https://forum.kirupa.com/t/silverback3d/258796>\
**Category:** design\
**Created:** [April 28, 2008, 1:07pm UTC](https://forum.kirupa.com/t/silverback3d/258796 "2008-04-28T13:07:31Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![starving4rtist](https://avatars.discourse-cdn.com/v4/letter/s/c77e96/32.png) [@starving4rtist](https://forum.kirupa.com/u/starving4rtist)\
**Post date:** [April 28, 2008, 1:07pm UTC](https://forum.kirupa.com/t/silverback3d/258796/1 "2008-04-28T13:07:31Z")

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Hi everyone,

First of all, just saying hello since this is my first post.

Second, I’d like to show you guys my latest project. Silverback3D is a 3D engine/renderer that I’ve been making on-and-off for the last year or so. It’s come a long way, it originally would barely be able to handle 15-20 poly models, but now can handle the 1,500+ poly ‘Silverback’ model quite well.

Some examples of what it can do:

- [Basic renderer](http://www.markvandeweghe.com/flash/engine8.html)
- [Texture mapping](http://www.markvandeweghe.com/flash/engine7.html)
- [Phong shading](http://www.markvandeweghe.com/flash/engine9.html)
- [Simple toon shader](http://www.markvandeweghe.com/flash/engine10.html)

For those of you who want to see more or follow my progress, I have a [Silverback3D Development blog](http://silverback3d.blogspot.com/) which I try to update daily with updates on the project and more in-depth explanations of how the rendering works.

I’d love to hear your feedback on this project, since I’ve put so much time into it. I still have more features that I’d like to add before making it publicly available, but I’m hoping to release it relatively soon.

(Note: I realize that this project shares many similarities with Papervision3D. I actually hadn’t heard about Papervision until I had already put a lot of work into this project, so I kept on working on it. If nothing else, this is a great portfolio piece and learning experience for me)
