# Simple Isometric Rotation?

**URL:** https://forum.kirupa.com/t/simple-isometric-rotation/277053
**Category:** flash
**Created:** [December 6, 2008, 9:49pm UTC](https://forum.kirupa.com/t/simple-isometric-rotation/277053 "2008-12-06T21:49:42Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![insultcomidog](https://avatars.discourse-cdn.com/v4/letter/i/ac91a4/32.png) [@insultcomidog](https://forum.kirupa.com/u/insultcomidog)
#### Post date: [December 6, 2008, 9:49pm UTC](https://forum.kirupa.com/t/simple-isometric-rotation/277053/1 "2008-12-06T21:49:42Z")

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So I’m trying to get my head around isometric rotation. It’s not as simple as I thought it would be.

I have a isometric scene that I would like to rotate. The goal is to produce something like this: [http://www.gotoandplay.it/\_articles/2004/11/isoRotation.php](http://www.gotoandplay.it/_articles/2004/11/isoRotation.php)

I only need four different angles (every 90 degrees) and I have objects at multiple levels on my z axis.

I’ve attached a picture to illustrate my scene. I’m thinking I need to using some sort of multi-dimensional array to store my object movieclips, then re-sort or transform my array to rebuild my scene at each angle…

Anyone have any thoughts or links on how to accomplish this?
