# \[Snowball Fight\] Critique and FPS test

**URL:** <https://forum.kirupa.com/t/snowball-fight-critique-and-fps-test/171380>\
**Category:** design\
**Created:** [December 5, 2005, 12:06am UTC](https://forum.kirupa.com/t/snowball-fight-critique-and-fps-test/171380 "2005-12-05T00:06:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![dbarbarian](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/dbarbarian/32/609_2.png) [@dbarbarian](https://forum.kirupa.com/u/dbarbarian)\
**Post date:** [December 5, 2005, 12:06am UTC](https://forum.kirupa.com/t/snowball-fight-critique-and-fps-test/171380/1 "2005-12-05T00:06:38Z")

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First time trying to make a tilebased game.

W/A/S/D to move, aim with your mouse, click and hold to charge power, release to throw. You can only throw if you have snowballs (duh) and it will automatically recharge when you are not powering up.

The blue bar is the snowball charging, and the red one is powering up.

Red circles are enemies and purple circles are your teammates.  
You are the black circle.  
3 hits to kill.

Press “R” to reset, UP to add an enemy, DOWN to take away an enemy, RIGHT to add a teammate, LEFT to take away a teammate.

There are currently only 4 test maps.

Have fun!  
[http://dounanthebarb.tripod.com/csbf.html](http://dounanthebarb.tripod.com/csbf.html)

EDIT: Press C to toggle between the absolute control style to a relative control style. Default is absolute.

Please post fps readings ![](http://flashkit.com/board/images/smilies/smile.gif)

Happy Holidays-  
DBarbarian
