# Socket/Connection Question

**URL:** <https://forum.kirupa.com/t/socket-connection-question/227228>\
**Category:** programming\
**Created:** [May 28, 2007, 5:05pm UTC](https://forum.kirupa.com/t/socket-connection-question/227228 "2007-05-28T17:05:26Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Esherido](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/esherido/32/2158_2.png) [@Esherido](https://forum.kirupa.com/u/Esherido)\
**Post date:** [May 28, 2007, 5:05pm UTC](https://forum.kirupa.com/t/socket-connection-question/227228/1 "2007-05-28T17:05:26Z")

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I’m hoping to develop a fairly high-paced multiplayer shooter using Flash 8 and was wondering if anyone knew the best way to get the lowest latency for sending and receiving data between the Flash client and the server. Would it be best to use PHP sockets, or a Flash Media Server, or something else? I’m using MediaTemple’s (gs) GridServer also. :q:
