# Some complications...HELP PLEASE!

**URL:** <https://forum.kirupa.com/t/some-complications-help-please/125316>\
**Category:** Uncategorized\
**Created:** [October 12, 2004, 3:04pm UTC](https://forum.kirupa.com/t/some-complications-help-please/125316 "2004-10-12T15:04:16Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jihad](https://avatars.discourse-cdn.com/v4/letter/j/e47774/32.png) [@jihad](https://forum.kirupa.com/u/jihad)\
**Post date:** [October 12, 2004, 3:04pm UTC](https://forum.kirupa.com/t/some-complications-help-please/125316/1 "2004-10-12T15:04:16Z")

</div>

Hi everybody, I’m working on a menu for my own website. I coded it in actionscript 1 and published on flash player 6, But now I’m having trouble with this changes that have been made to actionscript 2 and flash player 7. When I tryed to publish this menu in flash player 7 it doesn’t work at all, actually I can not even recognize it. Please I need some help trying to conver this code to be publish in flash player 7. Thank you so much guys in advance.

///////////////////////////////////////////////////////////////////////////////////////

this.\_visible=false;  
var numrotos=6;  
for (n=0;n\<numrotos;n++) {  
newroto=“roto”+String(n);  
this.attachMovie(“roto”,newroto,n+1);  
this[newroto].theta=n\*360/numrotos;  
this[newroto].panel=12;  
this[newroto].radius=135;  
this[newroto].rotographic.gotoAndStop(n+1);  
}  
this.title.swapDepths(100);

//////////////////////////////////////////////////////////////////////////////////////

if ((\_root.\_ymouse\<10) || (\_root.\_ymouse\>380)) {  
speed=speed\*0.90;  
} else {  
speed=-\_xmouse/90;  
}  
this.\_visible=true;

/////////////////////////////////////////////////////////////////////////////////////

// user transforms  
if (pressv!=0) {  
this.panel+=pressv;  
pressv=pressv\*.900;  
if ((pressv\<.2) && (pressv\>-.2)) {  
pressv=0;  
}  
}  
// 3d transforms  
theta+=\_parent.speed;  
xbit=Math.sin(Math.PI/180 \* theta);  
ybit=Math.cos(Math.PI/180 \* theta);  
this.\_xscale=ybit_this.panel;  
this.\_x=xbit_this.radius;  
this.\_alpha=30+(ybit+1)\*50;  
this.\_yscale=this.panel-3+(ybit+1)\*3;  
stack=Math.round((ybit+1)_radius_2);  
if (stack==100) {  
stack=101;  
}  
this.swapDepths(stack);

/////////////////////////////////////////////////////////////////////////////////

---------------------------END--------------------------------------

Thanks againg and hope to hear from you soon.
