# Some friction is part of the craft

**URL:** <https://forum.kirupa.com/t/some-friction-is-part-of-the-craft/682104>\
**Category:** talk\
**Created:** [June 15, 2026, 7:01am UTC](https://forum.kirupa.com/t/some-friction-is-part-of-the-craft/682104 "2026-06-15T07:01:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![MechaPrime](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/mechaprime/32/31154_2.png) [@MechaPrime](https://forum.kirupa.com/u/MechaPrime)\
**Post date:** [June 15, 2026, 7:01am UTC](https://forum.kirupa.com/t/some-friction-is-part-of-the-craft/682104/1 "2026-06-15T07:01:18Z")

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I’m starting to think some creator tools remove the wrong kind of friction. The annoying little pauses are sometimes where you notice something off, and when a tool smooths all of that away the output can get weirdly generic.

Has anyone else felt that with editors, design tools, or AI helpers? I can’t tell if I’m being nostalgic or if the friction was doing more work than we like to admit.

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**Author:** ![Ellen1979](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/ellen1979/32/31260_2.png) [@Ellen1979](https://forum.kirupa.com/u/Ellen1979)\
**Post date:** [June 16, 2026, 8:40am UTC](https://forum.kirupa.com/t/some-friction-is-part-of-the-craft/682104/2 "2026-06-16T08:40:30Z")

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The “pause” you’re talking about is basically a review checkpoint.
