# SOUND\_COMPLETE fires too early

**URL:** <https://forum.kirupa.com/t/sound-complete-fires-too-early/298289>\
**Category:** flash\
**Created:** [October 15, 2009, 11:29pm UTC](https://forum.kirupa.com/t/sound-complete-fires-too-early/298289 "2009-10-15T23:29:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![frazzle](https://avatars.discourse-cdn.com/v4/letter/f/2bfe46/32.png) [@frazzle](https://forum.kirupa.com/u/frazzle)\
**Post date:** [October 15, 2009, 11:29pm UTC](https://forum.kirupa.com/t/sound-complete-fires-too-early/298289/1 "2009-10-15T23:29:59Z")

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Please help me, I’ve been tearing my hair out over this for a week now!

I am building an MP3 player and for some reason the SOUND\_COMPLETE event is firing too early. If I play the sound from the beginning then all seems fine, the problem is that whenever I seek it cuts off the end of the track.

It seems as though the further I seek, the worse it is - I just cannot figure this out. Surely it shouldn’t matter what value I parse to the mySound.play() function - isn’t it supposed to play to the end???

I have created a cut down version with just a scrub bar abd a quick test load so you can see what I mean. Grab it at [URL=“[http://www.frankmcpolin.com/stuff/ScrubBar.zip](http://www.frankmcpolin.com/stuff/ScrubBar.zip)”][http://www.frankmcpolin.com/stuff/ScrubBar.zip](http://www.frankmcpolin.com/stuff/ScrubBar.zip)

I’m an experienced developer but this is driving me bonkers!

Many thanks in advance.
