# Sound panning

**URL:** <https://forum.kirupa.com/t/sound-panning/69729>\
**Category:** Uncategorized\
**Created:** [November 7, 2004, 2:02pm UTC](https://forum.kirupa.com/t/sound-panning/69729 "2004-11-07T14:02:50Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![icio](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/icio/32/484_2.png) [@icio](https://forum.kirupa.com/u/icio)\
**Post date:** [November 7, 2004, 2:02pm UTC](https://forum.kirupa.com/t/sound-panning/69729/1 "2004-11-07T14:02:50Z")

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i’m making a game with tanks at the moment, and there will be explosions happening from side to side on the screen.

i was thinking that it would be good to pan the sounds, so explosions on the right of the stage would play on the right speaker etc.

i tried to do this by creating new sound objects for each explosion and then setting the pan for each, individually, but it seems that when i set the pan for one sound object, it sets that for all of them. is there a way around is?

thanks in adv 🙂
