# Sound performance issues

**URL:** <https://forum.kirupa.com/t/sound-performance-issues/246575>\
**Category:** Uncategorized\
**Created:** [December 12, 2007, 2:36pm UTC](https://forum.kirupa.com/t/sound-performance-issues/246575 "2007-12-12T14:36:21Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![the\_lar](https://avatars.discourse-cdn.com/v4/letter/t/90ced4/32.png) [@the\_lar](https://forum.kirupa.com/u/the_lar)\
**Post date:** [December 12, 2007, 2:36pm UTC](https://forum.kirupa.com/t/sound-performance-issues/246575/1 "2007-12-12T14:36:21Z")

</div>

Hi all,

I’m developing this game: [http://www.gamestunt.com/CSG/](http://www.gamestunt.com/CSG/)  
There’s a bit of a problem with the present bounce sound - if you play the game, you’ll notice a tiny pause when the present bounces off the plane which is introduced by me playing the sound:

```auto
boing.play (0 , 0);

```

Is there anything I can do about this?

Any help appreciated  
Lar
