# Sound question

**URL:** <https://forum.kirupa.com/t/sound-question/214412>\
**Category:** Uncategorized\
**Created:** [January 28, 2007, 8:03pm UTC](https://forum.kirupa.com/t/sound-question/214412 "2007-01-28T20:03:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Multi\_Task](https://avatars.discourse-cdn.com/v4/letter/m/c6cbf5/32.png) [@Multi\_Task](https://forum.kirupa.com/u/Multi_Task)\
**Post date:** [January 28, 2007, 8:03pm UTC](https://forum.kirupa.com/t/sound-question/214412/1 "2007-01-28T20:03:13Z")

</div>

Good day yall, Quick question about adding a 8 second loop to a swf. I want a background loop to played and repeat over and over. I have imported “loop” into my library and am trying to call it however the only way I get a response is if it is exported on first frame, however I only want it to begin on frame 3 because I have a preloader using frames 1 and 2. Anyone got any ideas? Help is appreciated. Thanks in advance, code below.

```auto

 myLoop = new Sound(this);
 myLoop.attachSound("loop");
 myLoop.start(0, 99);

```

Also to have a stop or mute button only on this “loop” I am trying to use on button;

```auto

 
mute.onRelease = function () {
myLoop.stop;
}
 

```

MT Gracias yall.
