# Space Monkey game I'm working on

**URL:** <https://forum.kirupa.com/t/space-monkey-game-im-working-on/325784>\
**Category:** design\
**Created:** [November 4, 2011, 7:42am UTC](https://forum.kirupa.com/t/space-monkey-game-im-working-on/325784 "2011-11-04T07:42:06Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![CarlLydon](https://avatars.discourse-cdn.com/v4/letter/c/bbe5ce/32.png) [@CarlLydon](https://forum.kirupa.com/u/CarlLydon)\
**Post date:** [November 4, 2011, 7:42am UTC](https://forum.kirupa.com/t/space-monkey-game-im-working-on/325784/1 "2011-11-04T07:42:06Z")

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I’ve been working on this on and off for a while. It doesn’t have any level design to it yet, just threw all the enemies into one level with very little instruction. I’ll create “missions” once i have all the graphics, enemies and weapons in.[URL=“[http://carllydon.com/games/smart2/](http://carllydon.com/games/smart2/)”]

[http://carllydon.com/games/smart2/](http://carllydon.com/games/smart2/)

I included some of the code I used to make it run fast here:

[COLOR=#232323][http://www.kirupa.com/forum/showthread.php?369294-A-runtime-spritesheet-packer.-Converts-external-swfs-to-blittable-bitmaps[/COLOR]](http://www.kirupa.com/forum/showthread.php?369294-A-runtime-spritesheet-packer.-Converts-external-swfs-to-blittable-bitmaps%5B/COLOR%5D)
