# Space shooter game

**URL:** https://forum.kirupa.com/t/space-shooter-game/183743
**Category:** Uncategorized
**Created:** [March 29, 2006, 5:22pm UTC](https://forum.kirupa.com/t/space-shooter-game/183743 "2006-03-29T17:22:57Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![Danko](https://avatars.discourse-cdn.com/v4/letter/d/58956e/32.png) [@Danko](https://forum.kirupa.com/u/Danko)
#### Post date: [March 29, 2006, 5:22pm UTC](https://forum.kirupa.com/t/space-shooter-game/183743/1 "2006-03-29T17:22:57Z")

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[http://space.dkozar.com/](http://space.dkozar.com/)

My Flash OOP practice, inspired by Asteroids. A game tends to become serious someday… :bounce:

Keys: LEFT, RIGHT, UP + SPACE (or just redefine it)

1280x1024 resolution desired. Music and FX not implemented yet… Enemy logic pretty stupid. :beam:

[\> Projector \<](http://dkozar.com/documents/apps/Equinoxe.zip) - play faster. :lol:

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### Author: ![mickshake](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/mickshake/32/1353_2.png) [@mickshake](https://forum.kirupa.com/u/mickshake)
#### Post date: [March 29, 2006, 6:49pm UTC](https://forum.kirupa.com/t/space-shooter-game/183743/2 "2006-03-29T18:49:45Z")

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very nice! I wish i could press down and go backwards though

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### Author: ![boohaha](https://avatars.discourse-cdn.com/v4/letter/b/7c8e57/32.png) [@boohaha](https://forum.kirupa.com/u/boohaha)
#### Post date: [March 29, 2006, 8:31pm UTC](https://forum.kirupa.com/t/space-shooter-game/183743/3 "2006-03-29T20:31:11Z")

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nice work man!!! I am lost in the deep dark space… 👁  
Smoooth movement and the AI is smart enough…  
Or maybe I am not good enough :to:

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### Author: ![bombsledder](https://avatars.discourse-cdn.com/v4/letter/b/958977/32.png) [@bombsledder](https://forum.kirupa.com/u/bombsledder)
#### Post date: [March 29, 2006, 10:22pm UTC](https://forum.kirupa.com/t/space-shooter-game/183743/4 "2006-03-29T22:22:21Z")

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i wish you could hvae posted a swf its easier

anyways its kind of hard don’t ya think, the asteroids arent suppoed to shoot anything. =(

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### Author: ![Nich](https://avatars.discourse-cdn.com/v4/letter/n/e79b87/32.png) [@Nich](https://forum.kirupa.com/u/Nich)
#### Post date: [March 30, 2006, 3:47am UTC](https://forum.kirupa.com/t/space-shooter-game/183743/5 "2006-03-30T03:47:59Z")

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It get easier once you get used to it. I’d like to see the power ups last longer, because they spawn in the middle of a huge cluster of guys that you have to lure away. Also, I may be missing the point but I suggest lowering the upgrade power, making them stack, and making them last from level to level. I think this would be a good idea if your going to include a better ai, because this ai is still hard to beat when there are too many little guys.

Edit: I noticed a glitch in one of the later levels (7 I think), where the enemies shots don’t move.

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### Author: ![Danko](https://avatars.discourse-cdn.com/v4/letter/d/58956e/32.png) [@Danko](https://forum.kirupa.com/u/Danko)
#### Post date: [March 30, 2006, 11:42am UTC](https://forum.kirupa.com/t/space-shooter-game/183743/6 "2006-03-30T11:42:56Z")

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Yap, there are some bugs, like this bug with missiles don’t removing from the object list.:asleep: I’ll fix it in the next version…

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### Author: ![Nich](https://avatars.discourse-cdn.com/v4/letter/n/e79b87/32.png) [@Nich](https://forum.kirupa.com/u/Nich)
#### Post date: [April 1, 2006, 11:20pm UTC](https://forum.kirupa.com/t/space-shooter-game/183743/7 "2006-04-01T23:20:24Z")

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Could you also fix the glitch where enemies spawn too close then kill you before you can move?
