# \[SPEEDTEST\] 2D vs 1D tilemaps

**URL:** <https://forum.kirupa.com/t/speedtest-2d-vs-1d-tilemaps/301063>\
**Category:** programming\
**Created:** [December 3, 2009, 2:04am UTC](https://forum.kirupa.com/t/speedtest-2d-vs-1d-tilemaps/301063 "2009-12-03T02:04:42Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TOdorus](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/todorus/32/3037_2.png) [@TOdorus](https://forum.kirupa.com/u/TOdorus)\
**Post date:** [December 3, 2009, 2:04am UTC](https://forum.kirupa.com/t/speedtest-2d-vs-1d-tilemaps/301063/1 "2009-12-03T02:04:42Z")

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I’ve done some speedtests on using a 2D tilemap or a 1D tilemap. I was under the assumption that 1D tilemaps were faster because it uses one less array lookup. I actually found that a 2D tilemap is much faster. More on this on [my blog](http://vipegames.blogspot.com/2009/12/tilemaps-2d-vs-1d.html).

I find it hard to believe that a 1D tilemap is actually slower. Have you guys had the same experience?
