# \[sphere3d mapping\]

**URL:** <https://forum.kirupa.com/t/sphere3d-mapping/281436>\
**Category:** open source\
**Created:** [February 9, 2009, 12:17pm UTC](https://forum.kirupa.com/t/sphere3d-mapping/281436 "2009-02-09T12:17:00Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![pwdVergesser](https://avatars.discourse-cdn.com/v4/letter/p/d2c977/32.png) [@pwdVergesser](https://forum.kirupa.com/u/pwdVergesser)\
**Post date:** [February 9, 2009, 12:17pm UTC](https://forum.kirupa.com/t/sphere3d-mapping/281436/1 "2009-02-09T12:17:00Z")

</div>

…with Flash and Pixel Bender.

My initial thought was, what if we could use a shader to generate spheres and beyond that, manage all their behaviours like xyz-rotations, texture segments, scale factors a.s.o within the kernel? Quite an interesting challenge.

[![](http://forum.kirupa.com/uploads/kirupa/5138/fbec307d478841a0.jpg)](http://www.dasprinzip.com/pExamples/p84_0.html)  
[Launch](http://www.dasprinzip.com/pExamples/p84_0.html)

…and…

[![](http://forum.kirupa.com/uploads/kirupa/5139/11c3b3ab0c20282d.jpg)](http://www.dasprinzip.com/pExamples/p84_1.html)  
[Launch](http://www.dasprinzip.com/pExamples/p84_1.html)

And you can download all the sources and much more info´s [here](http://www.dasprinzip.com/prinzipiell/2009/02/06/generating-spheres-with-pixel-bender/).

pwd
