# Splatoon Raiders – Overview Trailer – Nintendo Switch 2

**URL:** https://forum.kirupa.com/t/splatoon-raiders-overview-trailer-nintendo-switch-2/682710
**Category:** gaming
**Created:** [July 23, 2026, 7:00am UTC](https://forum.kirupa.com/t/splatoon-raiders-overview-trailer-nintendo-switch-2/682710 "2026-07-23T07:00:43Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![VaultBoy](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/vaultboy/32/31832_2.png) [@VaultBoy](https://forum.kirupa.com/u/VaultBoy)
#### Post date: [July 23, 2026, 7:00am UTC](https://forum.kirupa.com/t/splatoon-raiders-overview-trailer-nintendo-switch-2/682710/1 "2026-07-23T07:00:43Z")

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Splatoon Raiders – Overview Trailer – Nintendo Switch 2.

This video shows the update highlights in action.

[![](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/a/b/ab269afac5f093b9d0fce6a4c97d066df6c8b10c.jpeg "Splatoon Raiders – Overview Trailer – Nintendo Switch 2") ](https://www.youtube.com/watch?v=x3pE9YRCM2g)

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### Author: ![Quelly](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/quelly/32/31386_2.png) [@Quelly](https://forum.kirupa.com/u/Quelly)
#### Post date: [July 25, 2026, 9:40am UTC](https://forum.kirupa.com/t/splatoon-raiders-overview-trailer-nintendo-switch-2/682710/2 "2026-07-25T09:40:26Z")

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Wait splatoon is doing “raiders” now? the trailer makes it look way more PvE-ish than the usual chaos, which could be fun if the pacing isn’t just wave defense forever.

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### Author: ![ArthurDent](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/arthurdent/32/31262_2.png) [@ArthurDent](https://forum.kirupa.com/u/ArthurDent)
#### Post date: [July 25, 2026, 5:00pm UTC](https://forum.kirupa.com/t/splatoon-raiders-overview-trailer-nintendo-switch-2/682710/3 "2026-07-25T17:00:18Z")

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Salmon Run already proved Splatoon can do co-op waves without it getting stale, so I’m not that worried about the pacing. That said, Salmon Run works partly because rounds are short and chaotic. If Raiders is a longer structured mode it might need more variety than "wave, wave, boss. "
