# Splinter Cell:PT Ranking System

**URL:** <https://forum.kirupa.com/t/splinter-cell-pt-ranking-system/109923>\
**Category:** Uncategorized\
**Created:** [May 10, 2004, 9:34pm UTC](https://forum.kirupa.com/t/splinter-cell-pt-ranking-system/109923 "2004-05-10T21:34:08Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![gh0st](https://avatars.discourse-cdn.com/v4/letter/g/ebca7d/32.png) [@gh0st](https://forum.kirupa.com/u/gh0st)\
**Post date:** [May 10, 2004, 9:34pm UTC](https://forum.kirupa.com/t/splinter-cell-pt-ranking-system/109923/1 "2004-05-10T21:34:08Z")

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:} I found this on [gamefaqs.com](http://gamefaqs.com) it really cleared up tons of things about splinter cell online and its screwy ranking system. If you play this game online I STRONGLY urge you to read this carefully it will help you extremely

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Scoring and Game Modes:

Brought to you by: “Cmdr Spanky” Thanks AGAIN!!!

Scoring:

Splinter Cell, if you haven’t already noticed, is all about balance in the  
multiplayer modes and the scoring system follows the same rules. Alot of  
people believe playing against level 1 characters when you’re level 3 will make  
you lose points. Some believe when they break someone’s neck that they’ll lose  
points as well. Lastly, there are those who believe when the moon is full and  
aligned at a 45 degree angle with Mars that they’ll lose points on every game.  
As obviously wrong the last reason is, all of the above mentioned scoring  
theories are myths.

Scoring is based on the following factors:

1: Game mode. There are three game modes. If you play a particular game mode  
too much you’ll start getting less and less points, you’ll even start losing  
points for no obvious reasons (thus the crazy theories on scoring). Here’s an  
example 90% of you out there will have noticed assuming you’ve reached level 3.

When you first started playing ranking games on neutralization, and won, you  
got about 10 points. But, once you reached level 2, you noticed you got less  
points for your efforts when still playing neutralization. You experienced  
endless frustration, when reaching level 3 that all you got for your hard hard  
work was a crappy 5-7 points per match, and minus 10-30 for losses.

This example highlights the imbalance of your score. If you play a particular  
mode for too long, you’ll start receiving penalties for playing it too much,  
making it difficult to increase in ranking. You’ll find that if you switch to  
Sabotage, or Extraction, that you’ll start receiving avg. 10 points for every  
win, and you’ll stop losing points. Essentially, Game mode plays one of the  
biggest roles in how you are scored. Once you’ve played these roles to balance  
all the points you’ve received in neutralization, you will start getting points  
in neutralization again. I’ll provide more information on the different game  
modes below as I’ve been doing my best to keep the three balanced once I  
learned this.

2: Lives and timer. That’s right, you will receive a few extra points (or a  
few lower points) based on how many lives you have left and the time it took to  
win the match. This applies to both the Mercs and the Spies. I ran several  
experiments to test this theory. In a match where it took just under 3 minutes  
to win as spies, we received about 2-3 extra points. In the same game, same  
players, we purposely let the timer drop to 3 seconds. We received 2-3 less  
points for doing this. Your lives also play a factor as well. If you finish  
the level will all your lives intact, you get the same bonus as above, to a  
maximum possible score. IE: If you do the match in 3 minutes, and have all  
your lives, you can still only score so many points. So, you can finish a  
level with 2 seconds left, and have all your lives, and essentially, the  
penalty of time, and bonus points for perfect lives will cancel out each other.

3: No one likes Quitters. And Ubisoft made sure they make quitters feel the  
pain. Whenever you quit a ranking game, you will automatically suffer a 20-30  
point penalty in your next game. Even if you win, you will still lose 10  
points for quitting the previous ranking game. So all you level 3 players and  
up who are so concerned with your points, it’s better to take a 5-10 point loss  
instead of quitting and ruining the game for everyone else. There is a way to  
circumvent this penalty (no, it’s not by turning off your XBOX) but I’m not  
going to post it here. I don’t like quitters either and I like to make sure  
they continue losing points for it. Once you play with me a few rounds, I find  
you to be a nice guy, I’ll tell you how to avoid the penalty. I’ve also now  
noted that it has occurred that at higher levels (6+), in some instances, that  
if your teammate quits, or the host returns to lobby, that there is a chance you  
will suffer the same penalty as if you yourself had quit a ranking game.  
Quitting in higher ranked games can cause everyone in the room to suffer  
penalty. This is just my personal opinion, but I think Ubisoft has done this in  
an attempt to deter higher ranked players from obtaining alot of points from  
lower leveled players. Since this discovery, I now try to only play matches  
with a minimum level limit of 4. The level gap restrictor in the server set up  
doesn’t appear to work though, so generally people are asked to leave my rooms  
and then they are booted. My apologies for people trying to join my rooms to  
play with me, I’m not a jerk…really, I’m not.

4: Your level. Level 1 players don’t experience the same penalties higher  
levels players suffer for things. A level 1 player won’t lose points for  
finishing a level with just a few seconds. A level 1 player won’t lose points  
for quitting, nor will they lose points for continuing to play neutralization  
over and over. However, as soon as a level 1 player goes above level 2, they  
will start receiving those penalties. Just because you don’t receive those  
penalties, doesn’t give you the right to quit out of ranking games if things  
aren’t going well for you. I suggest staying in the game and learning from  
your partner who is still alive. You just might learn something from them that  
you didn’t know. Lower leveled characters receive a bonus for obtaining  
victory over a higher leveled team. This bonus most definitely applies when  
both members of the team are higher than the other team. For example, two  
level 6 players taking a loss against two level 2 players will generally lose  
about 10-15 points, while the opposing team will gain about 10-15 points. On  
the flip side, if the level 6 team wins, they’ll get significantly less points,  
which is probably due to Ubisoft trying to get players to match up against  
players of equal rank. As I find other players willing to experiment with  
different combinations (ie: both teams having a low level and high level  
player) I’ll update this section. The over all level of the team may play a  
factor in the point rewards.

1. Team Balance. I’ve now also tested and have confirmed that your play  
balance between Mercs and Spies also plays a part. My play time as spy is  
notably higher than my time as a merc. This is mainly due to the fact most  
people quit as a spy once they run out of lives. Currently, with about a 5  
hour difference of play time with spy to merc, I get about 2-5 points for  
winning as spy, and 5-9 points for winning as merc. Now, the point difference  
may either be :  
a: the result of imbalance in the hours I have played  
b: you just simply get more points for playing the less favored Merc team as an  
incentive to pick them over spy.

Also, as a piece of advice for all you point crazy players, if you want to even  
up your Merc time without Spies constantly dropping, I suggest you tell the spy  
team that if they DON’T quit, that you will allow them to continue playing as  
Spies for as long as they stay in the room. This social engineering tactic has  
worked for me so far, assuming I have a team mate who wants to continue playing  
Merc with me. Plus, it’s usually easier to win as Mercs, although sometimes it  
takes a little longer. Put the map repeat up high (3+ games) and you’ll find  
yourself getting alot of points for consecutive wins (assuming you win).

So recap: (all assuming your game mode scores are in balance)  
-You will not lose points from playing with/against level 1 players \*I say  
play with them and help them learn the game  
-You will not lose points for breaking a mercs neck or killing them in general  
-You will not lose points when you lose

\*to check the balance of your score, go to ranking, and view your score in each  
game mode.

This section may be updated as I do more experimentation. The map you play on  
may also be a factor for your score. For example, if you play Warehouse too  
much, you may stop receiving points for that level until you start playing the  
other maps. I haven’t had a chance to test this theory out as I usually play  
all the maps equally. The above scoring rules have been tested (and verified)  
by myself (Cmdr Spanky).
