# Sprite question

**URL:** <https://forum.kirupa.com/t/sprite-question/287291>\
**Category:** Uncategorized\
**Created:** [April 29, 2009, 8:33am UTC](https://forum.kirupa.com/t/sprite-question/287291 "2009-04-29T08:33:28Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![saad](https://avatars.discourse-cdn.com/v4/letter/s/5f9b8f/32.png) [@saad](https://forum.kirupa.com/u/saad)\
**Post date:** [April 29, 2009, 8:33am UTC](https://forum.kirupa.com/t/sprite-question/287291/1 "2009-04-29T08:33:28Z")

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I thought that sprites did not have frames then how come when I do this, I can use the goto property?

in my main class I do this:

public var miniSprite:Sprite;

then in the main function:

miniSprite = new mcStuff();  
playerClip.addChild(miniSprite);

mcStuff is a class that has linkage to a movieclip with multiple frames, so in a sense the sprite is holding a movieclip (the mcStuff class extends to MovieClip) is that right?
