# Sprite sheet consumption

**URL:** https://forum.kirupa.com/t/sprite-sheet-consumption/313793
**Category:** flash
**Created:** [September 9, 2010, 6:13pm UTC](https://forum.kirupa.com/t/sprite-sheet-consumption/313793 "2010-09-09T18:13:18Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![jwopitz](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/jwopitz/32/1556_2.png) [@jwopitz](https://forum.kirupa.com/u/jwopitz)
#### Post date: [September 9, 2010, 6:13pm UTC](https://forum.kirupa.com/t/sprite-sheet-consumption/313793/1 "2010-09-09T18:13:18Z")

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Hi folks. Been a while. Currently I am working on as3isolib.v2 and looking at letting the library consume sprite sheets as it’s primary way of rendering images on screen.

Two questions regarding consuming sprite sheets:  
[LIST=1]  
[_]is there an existing library or utility class out there to aid in slicing the individual “frames” out of the sprite sheet for consumption in the bitmapData APIs?  
[_]how would one manually go about dynamically slicing out the images and maintain a consistent registration pt on those slices such that they all “stack” on top of each other when animating? I am trying to gather ideas here in case I have to make something on my own.  
[/LIST]
